Haber Dashers
Project specification
Date: May 2020
Team Size: 60
Language and External tools: Unreal, perforce
My contribution
AI Steering System
AI Personality System
AI Perception and Detection System.
Game description:
HaberDashers is a console-style arcade (kart) racer for the PC in which players control miniature humanoid inhabitants of an everyday home, racing past outsized household items and through rooms as they compete against human and AI opponents with both driving skills and item pick-ups.
Systems
AI steering component
AI personality system
AI Perception and Detection System.
Postmortem
What went right?
Hit key deliverables
Allotted time for polish
Self Organization
Communication and information updating
Lead Team communicating to the team
Workflow
Adaptability
Seeing other peoples work
Efficiency
Teams handled problems professionally and generally addressed problems quickly
Integration went well
What went wrong?
Task estimations
Communication when features are completed or checked in
Communication when things get removed
Writing new tasks in the middle of sprint
Cross discipline communication
Requirements were redefined during the milestone
Confusion on schedule
Lock definitions
RACI issues
People not paying attention in SCRUM meeting
Even better if
Verbal reminders about deadlines
Better communication between interdisciplinary teams
Lockdown tasks in order of dependency
Clarify asset lock
More feedback
Art
LD playtesting
More clarification of COSs
Plan tasks granularly
More accurate task estimation
Keep people informed about decisions from other tables
Schedule show and tell
Inform people when COSs change or expectations change
Clarification on Roles and Responsibilities
Better defined COS and Features
Pay more attention during SCRUM
Get Lead approval early and more frequently to better handle changes
More visibility of the schedule
Deliver schedule and plan earlier
Bring back the “In Review” column
Show off more work that is being completed