RESUME
Skills
C++
2 years practical experience on rendering and game engine creation
Event System utilize template.
Third party code integration
HLSL
1 year experience
Blin-phong lighting implementation
Projection shader implementation
Sky box implementation
C#
3 years experience.
Mostly accompany with Unity
Game play mechanics heavy
Java
5 years of academic experience
JUnit testing
Tools
Unreal 4
2 years of experience
2 Shipped Titles on Steam
Unity
3 years of experience
1 Finished mobile game
Project Management
Perforce
Github
Azure automated testing
Project development Methodology
Agile development Method
Scrum development framework
Iterative development process
Education
Southern Methodist University
MIT in video game development,
Software Developer Track
Case Western Reserve University
B.S in Computer Science,
Software Engineer track
Team Works
HaberDashers
● Programmed Steering Component for AI karts.
● Set up the AI perception and detection modules in Unreal Engine.
● Developed AI driving personalities that allows AI to prioritize certain actions.
● Communicated with the producer and the programming lead for project planning.
● Conducted intensive QA testing following the QA pipeline.
● Cooperated with a team of 60 people and released the game on Steam.
Slimey
● Developed a Slime Movement System that allows players to stick to any surface in C#.
● Implemented all the UI elements and interactions in the game.
● Planned and organized the technical development of the project.
● Programmed all the gameplay elements such as puzzles and enemies in C#.